
Animated Health Education Series
Healthy Habit All-Stars is an animated educational series that uses character-driven storytelling to introduce healthy habits to young audiences. My work spanned multiple stages of the 2D production process, including storyboarding, character and prop design, graphic development, character and facial animation, secondary animation, instructional screen content, and 2D effects.
Working alongside a larger 3D production team, I also stepped in where a 2D solution offered a more efficient or flexible way to solve production problems. The project gave me the opportunity to move between visual development and finished animation while adapting my work to the needs of a collaborative production pipeline.
Storyboarding & Visual Planning
For the Proper Brushing segment, I developed the storyboards that established shot progression, character staging, visual transitions, and the presentation of the instructional material. The goal was not simply to illustrate the script, but to make each step of the brushing process visually clear while maintaining the energy and personality of the larger series.
The sequence moves from graphic introductory imagery into the bathroom demonstration and then uses changes in shot scale and staging to focus attention on specific actions. The boards also use close shots when the instructional action becomes more specific, such as preparing the toothbrush and toothpaste.



Character, Prop & Visual Development
My responsibilities also included designing visual elements that needed to function within the established world of the series. These ranged from character-based assets to instructional props and objects that would later need to perform specific actions on screen.
This work required thinking beyond the appearance of an individual drawing. Designs needed to remain readable, support animation, communicate their function quickly, and integrate with the larger production.



Graphic & Instructional Design
I also developed graphic assets for the educational portions of the series, exploring ways to present instructional information with the same playful visual language as the characters and animation. Some of these concepts were exploratory, and were not used in the final production, but they demonstrate the range of visual approaches developed during the project.




2D Animation Within a Hybrid Pipeline
A significant part of my work involved creating 2D animation within a production built primarily around 3D characters and environments. I animated Smiley Tooth and Frowny Tooth, contributed facial animation to other characters, and created secondary animation and effects that were better suited to a hand-drawn 2D approach.
These included animated floss, water splashing from D.O.G.’s bowl, chewing and spitting mouths, and other small effects and actions that would have been unnecessarily time-consuming or complex to execute through the 3D pipeline. I also created the animation appearing on Roberta’s screens.
The work required moving between different kinds of production problems and choosing an approach based on what would communicate clearly and integrate efficiently with the finished animation.
Production Problem Solving
Working across storyboards, design, animation, effects, and graphic elements required adapting to the needs of individual shots rather than remaining within a single production role. That flexibility became one of the most valuable parts of the project: identifying what a sequence needed, determining where my 2D skill set could contribute most effectively, and carrying that solution through production.

